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MonoGame
来自开放百科 - 灰狐
(版本间的差异)
小 (→链接) |
小 (→链接) |
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第4行: | 第4行: | ||
*[http://monogame.codeplex.com/ MonoGame @ CodePlex] | *[http://monogame.codeplex.com/ MonoGame @ CodePlex] | ||
*[https://github.com/mono/MonoGame MonoGame @ GitHub] | *[https://github.com/mono/MonoGame MonoGame @ GitHub] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation.aspx Part 1: Overview, Installation, MonoGame 3.0 Project Creation] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2012/12/10/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-2-creating-the-shooter-player-asset-of-the-game.aspx Part 2: Creating the Shooter/Player Asset of the Game] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2013/01/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-3-updating-graphics-using-content-pipeline-with-monogame.aspx Part 3: Updating Graphics using Content Pipeline with MonoGame] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2013/02/23/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-4-adding-and-processing-player-user-input.aspx Part 4: Adding and Processing Player (User) Input] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2013/04/12/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-5-animating-the-player-ship-and-creating-a-parallaxing-background.aspx Part 5: Animating the Player/Ship and Creating a Parallaxing Background] | ||
+ | *[http://blogs.msdn.com/b/tarawalker/archive/2013/08/26/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-6-creating-enemies-and-detecting-collisions.aspx Part 6: Creating Enemies and Detecting Collisions] | ||
[[category:mono]] | [[category:mono]] |
2014年8月28日 (四) 17:22的版本
MonoGame 是一个Microsoft's XNA 4 APIs的OpenGL开源实现,开发者可使用它构建运行在 Android, iPhone, iPad, Mac OS X, Linux 和 PlayStation Suite、Windows Metro上的游戏,可重用所有运行在Xbox 360 或 Windows Phone 7上的XNA代码。
链接
- MonoGame @ CodePlex
- MonoGame @ GitHub
- Part 1: Overview, Installation, MonoGame 3.0 Project Creation
- Part 2: Creating the Shooter/Player Asset of the Game
- Part 3: Updating Graphics using Content Pipeline with MonoGame
- Part 4: Adding and Processing Player (User) Input
- Part 5: Animating the Player/Ship and Creating a Parallaxing Background
- Part 6: Creating Enemies and Detecting Collisions
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