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WebGL
来自开放百科 - 灰狐
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+ | {{SeeWikipedia}} | ||
+ | |||
[[Image:webgl_200px.gif|right]] | [[Image:webgl_200px.gif|right]] | ||
− | WebGL | + | WebGL 是免授权费的,跨平台的应用程序接口API,它将[[OpenGL ES]] 2.0作为在HTML网页内的3D绘图环境,作为低级别文档对象模型接口开放。它使用[[OpenGL]]渲染语言GLSL ES,并可被整洁地与其他3D内容上层或下层的网页内容捆绑。它是使用[[JavaScript]]编程开发语言开发适合动态3D网页应用的理想工具,并已被主流互联网浏览器集成。exposed through the [[HTML 5]] Canvas element as Document Object Model interfaces. |
+ | |||
+ | ==新闻== | ||
+ | <rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss> | ||
+ | |||
+ | ==与OpenGL ES的区别== | ||
+ | WebGL 和 [[OpenGL ES]] 2.0 之间的[https://www.khronos.org/registry/webgl/specs/latest/#webgl_gl_differences 不同点]: | ||
+ | *1.Buffer Object Binding | ||
+ | *2.No Client Side Arrays | ||
+ | *3.Buffer Offset and Stride Requirements | ||
+ | *4.Enabled Vertex Attributes and Range Checking | ||
+ | *5.Framebuffer Object Attachments | ||
+ | *6.Pixel Storage Parameters | ||
+ | *7.Reading Pixels Outside the Framebuffer | ||
+ | *8.Stencil Separate Mask and Reference Value | ||
+ | *9.Vertex Attribute Data Stride | ||
+ | *10.Viewport Depth Range | ||
+ | *11.Blending With Constant Color | ||
+ | *12.Fixed point support | ||
+ | *13.GLSL Constructs | ||
+ | *14.Extension Queries | ||
+ | *15.Implementation Color Read Format and Type | ||
+ | *16.Compressed Texture Support | ||
+ | *17.Maximum GLSL Identifier Name Limit | ||
+ | *18.Characters Outside the GLSL Source Character Set | ||
+ | *19.String Length Queries | ||
+ | |||
+ | ==项目== | ||
+ | |||
+ | ==文档== | ||
+ | |||
+ | ==图集== | ||
+ | <gallery> | ||
+ | image:WebGL-Tools-and-Engines.png|工具和引擎 | ||
+ | </gallery> | ||
+ | |||
+ | ==链接== | ||
+ | *[http://www.khronos.org/webgl/ WebGL官网] | ||
+ | *[http://khronos.org/webgl/wiki/Demo_Repository WebGL Demos] | ||
+ | *[http://www.infoq.com/cn/news/2011/06/Microsoft-WebGL-Security 微软因为安全原因拒绝采用WebGL] | ||
− | + | [[category:3D]] | |
− | + | [[category:OpenGL]] | |
+ | [[category:khronos]] |
2017年3月6日 (一) 10:06的最后版本
您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. |
WebGL 是免授权费的,跨平台的应用程序接口API,它将OpenGL ES 2.0作为在HTML网页内的3D绘图环境,作为低级别文档对象模型接口开放。它使用OpenGL渲染语言GLSL ES,并可被整洁地与其他3D内容上层或下层的网页内容捆绑。它是使用JavaScript编程开发语言开发适合动态3D网页应用的理想工具,并已被主流互联网浏览器集成。exposed through the HTML 5 Canvas element as Document Object Model interfaces.
目录 |
[编辑] 新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
[编辑] 与OpenGL ES的区别
- 1.Buffer Object Binding
- 2.No Client Side Arrays
- 3.Buffer Offset and Stride Requirements
- 4.Enabled Vertex Attributes and Range Checking
- 5.Framebuffer Object Attachments
- 6.Pixel Storage Parameters
- 7.Reading Pixels Outside the Framebuffer
- 8.Stencil Separate Mask and Reference Value
- 9.Vertex Attribute Data Stride
- 10.Viewport Depth Range
- 11.Blending With Constant Color
- 12.Fixed point support
- 13.GLSL Constructs
- 14.Extension Queries
- 15.Implementation Color Read Format and Type
- 16.Compressed Texture Support
- 17.Maximum GLSL Identifier Name Limit
- 18.Characters Outside the GLSL Source Character Set
- 19.String Length Queries
[编辑] 项目
[编辑] 文档
[编辑] 图集
[编辑] 链接
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