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WebGL
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| + | {{SeeWikipedia}}  | ||
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[[Image:webgl_200px.gif|right]]  | [[Image:webgl_200px.gif|right]]  | ||
| − | WebGL   | + | WebGL 是免授权费的,跨平台的应用程序接口API,它将[[OpenGL ES]] 2.0作为在HTML网页内的3D绘图环境,作为低级别文档对象模型接口开放。它使用[[OpenGL]]渲染语言GLSL ES,并可被整洁地与其他3D内容上层或下层的网页内容捆绑。它是使用[[JavaScript]]编程开发语言开发适合动态3D网页应用的理想工具,并已被主流互联网浏览器集成。exposed through the [[HTML 5]] Canvas element as Document Object Model interfaces.  | 
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| + | ==新闻==  | ||
| + | <rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss>  | ||
| + | |||
| + | ==与OpenGL ES的区别==  | ||
| + | WebGL 和 [[OpenGL ES]] 2.0 之间的[https://www.khronos.org/registry/webgl/specs/latest/#webgl_gl_differences 不同点]:  | ||
| + | *1.Buffer Object Binding  | ||
| + | *2.No Client Side Arrays  | ||
| + | *3.Buffer Offset and Stride Requirements  | ||
| + | *4.Enabled Vertex Attributes and Range Checking  | ||
| + | *5.Framebuffer Object Attachments  | ||
| + | *6.Pixel Storage Parameters  | ||
| + | *7.Reading Pixels Outside the Framebuffer  | ||
| + | *8.Stencil Separate Mask and Reference Value  | ||
| + | *9.Vertex Attribute Data Stride  | ||
| + | *10.Viewport Depth Range  | ||
| + | *11.Blending With Constant Color  | ||
| + | *12.Fixed point support  | ||
| + | *13.GLSL Constructs  | ||
| + | *14.Extension Queries  | ||
| + | *15.Implementation Color Read Format and Type  | ||
| + | *16.Compressed Texture Support  | ||
| + | *17.Maximum GLSL Identifier Name Limit  | ||
| + | *18.Characters Outside the GLSL Source Character Set  | ||
| + | *19.String Length Queries  | ||
| + | |||
| + | ==项目==  | ||
| + | |||
| + | ==文档==  | ||
| + | |||
| + | ==图集==  | ||
| + | <gallery>  | ||
| + | image:WebGL-Tools-and-Engines.png|工具和引擎  | ||
| + | </gallery>  | ||
| + | |||
| + | ==链接==  | ||
| + | *[http://www.khronos.org/webgl/ WebGL官网]  | ||
| + | *[http://khronos.org/webgl/wiki/Demo_Repository WebGL Demos]  | ||
| + | *[http://www.infoq.com/cn/news/2011/06/Microsoft-WebGL-Security 微软因为安全原因拒绝采用WebGL]  | ||
| − | + | [[category:3D]]  | |
| − | + | [[category:OpenGL]]  | |
| + | [[category:khronos]]  | ||
2017年3月6日 (一) 10:06的最后版本
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您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. | 
WebGL 是免授权费的,跨平台的应用程序接口API,它将OpenGL ES 2.0作为在HTML网页内的3D绘图环境,作为低级别文档对象模型接口开放。它使用OpenGL渲染语言GLSL ES,并可被整洁地与其他3D内容上层或下层的网页内容捆绑。它是使用JavaScript编程开发语言开发适合动态3D网页应用的理想工具,并已被主流互联网浏览器集成。exposed through the HTML 5 Canvas element as Document Object Model interfaces.
目录 | 
[编辑] 新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
[编辑] 与OpenGL ES的区别
- 1.Buffer Object Binding
 - 2.No Client Side Arrays
 - 3.Buffer Offset and Stride Requirements
 - 4.Enabled Vertex Attributes and Range Checking
 - 5.Framebuffer Object Attachments
 - 6.Pixel Storage Parameters
 - 7.Reading Pixels Outside the Framebuffer
 - 8.Stencil Separate Mask and Reference Value
 - 9.Vertex Attribute Data Stride
 - 10.Viewport Depth Range
 - 11.Blending With Constant Color
 - 12.Fixed point support
 - 13.GLSL Constructs
 - 14.Extension Queries
 - 15.Implementation Color Read Format and Type
 - 16.Compressed Texture Support
 - 17.Maximum GLSL Identifier Name Limit
 - 18.Characters Outside the GLSL Source Character Set
 - 19.String Length Queries
 
[编辑] 项目
[编辑] 文档
[编辑] 图集
[编辑] 链接
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