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Actor model
来自开放百科 - 灰狐
(版本间的差异)
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参与者模型的特征是,参与者内部或之间进行并行计算,参与者可以动态创建,参与者地址包含在消息中,交互只有通过直接的异步消息通信,不限制消息到达的顺序。 | 参与者模型的特征是,参与者内部或之间进行并行计算,参与者可以动态创建,参与者地址包含在消息中,交互只有通过直接的异步消息通信,不限制消息到达的顺序。 | ||
− | ==项目== | + | ==语言&项目== |
*[[Akka]] | *[[Akka]] | ||
*[https://github.com/puniverse/pulsar pulsar] for [[Clojure]] | *[https://github.com/puniverse/pulsar pulsar] for [[Clojure]] | ||
*[[Erlang]] | *[[Erlang]] | ||
+ | *[https://github.com/ponylang/ponyc Pony] is an open-source, actor-model, capabilities-secure, high performance programming language | ||
+ | *[https://github.com/jodal/pykka Pykka] is a Python implementation of the actor model | ||
+ | *[https://github.com/stagas/drama drama] is an Actor model implementation for JavaScript and Node.js | ||
+ | *[https://github.com/benlau/nactor nactor] [[Node.js]] actor model framework for game | ||
+ | *[https://github.com/lichuang/qnode qnode(cute node)] - C + Lua + Actor Model = Erlang-like system | ||
+ | *[https://github.com/videlalvaro/phacterl phacterl] The Actor Model in [[PHP]] | ||
+ | *[https://github.com/xfguo/luactor LuActor] - Actor Model for Lua | ||
*[[GearPump]] | *[[GearPump]] | ||
*[https://github.com/actor-framework/actor-framework CAF] [[C++ Actor Framework]] | *[https://github.com/actor-framework/actor-framework CAF] [[C++ Actor Framework]] | ||
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*[[Orleans]] Distributed Virtual Actor Model in [[.NET]] [https://github.com/OrleansContrib OrleansContrib] [https://dotnet.github.io/orleans/Community/Who-Is-Using-Orleans.html Orleans用户] [https://www.halowaypoint.com 尤其Halo游戏的成功应用] | *[[Orleans]] Distributed Virtual Actor Model in [[.NET]] [https://github.com/OrleansContrib OrleansContrib] [https://dotnet.github.io/orleans/Community/Who-Is-Using-Orleans.html Orleans用户] [https://www.halowaypoint.com 尤其Halo游戏的成功应用] | ||
*[https://github.com/fsprojects/Cricket Cricket] An actor framework for [[F Sharp|F#]] | *[https://github.com/fsprojects/Cricket Cricket] An actor framework for [[F Sharp|F#]] | ||
+ | *[https://github.com/VaughnVernon/ReactiveMessagingPatterns_ActorModel Reactive Messaging Patterns with the Actor Model--Applications and Integration in Scala and Akka] | ||
+ | *[https://github.com/nousxiong/gce Game Communication Environment (GCE)] | ||
==图集== | ==图集== |
2017年12月25日 (一) 02:05的版本
您可以在Wikipedia上了解到此条目的英文信息 Actor model Thanks, Wikipedia. |
参与者模型推崇的哲学是“一切皆是参与者”,这与面向对象编程的“一切皆是对象”类似,但是面向对象编程通常是顺序执行的,而参与者模型是并行执行的。
目录 |
简介
参与者是一个运算实体,回应接受到的消息,同时并行的:
- 发送有限数量的消息给其他参与者;
- 创建有限数量的新参与者;
- 指定接受到下一个消息时的行为。
以上操作不含有顺序执行的假设,因此可以并行进行。
发送者与已经发送的消息解耦,是参与者模型的根本优势。这允许进行异步通信,同时满足消息传递的控制结构。
消息接收者是通过地址区分的,有时也被称作“邮件地址”。因此参与者只能和它拥有地址的参与者通信。它可以通过接受到的信息获取地址,或者获取它创建的参与者的地址。
参与者模型的特征是,参与者内部或之间进行并行计算,参与者可以动态创建,参与者地址包含在消息中,交互只有通过直接的异步消息通信,不限制消息到达的顺序。
语言&项目
- Akka
- pulsar for Clojure
- Erlang
- Pony is an open-source, actor-model, capabilities-secure, high performance programming language
- Pykka is a Python implementation of the actor model
- drama is an Actor model implementation for JavaScript and Node.js
- nactor Node.js actor model framework for game
- qnode(cute node) - C + Lua + Actor Model = Erlang-like system
- phacterl The Actor Model in PHP
- LuActor - Actor Model for Lua
- GearPump
- CAF C++ Actor Framework
- Skynet game framework
- Orleans Distributed Virtual Actor Model in .NET OrleansContrib Orleans用户 尤其Halo游戏的成功应用
- Cricket An actor framework for F#
- Reactive Messaging Patterns with the Actor Model--Applications and Integration in Scala and Akka
- Game Communication Environment (GCE)
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