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OGRE
来自开放百科 - 灰狐
(版本间的差异)
第1行: | 第1行: | ||
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. | OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. | ||
+ | |||
+ | Platform & 3D API support | ||
+ | *Direct3D and OpenGL support | ||
+ | *Windows (all major versions), Linux and Mac OSX support | ||
+ | *Builds on Visual C++ and Code::Blocks on Windows | ||
+ | *Builds on gcc 3+ on Linux / Mac OSX (using XCode) | ||
==Links== | ==Links== |
2008年5月20日 (二) 07:47的版本
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Platform & 3D API support
- Direct3D and OpenGL support
- Windows (all major versions), Linux and Mac OSX support
- Builds on Visual C++ and Code::Blocks on Windows
- Builds on gcc 3+ on Linux / Mac OSX (using XCode)
Links
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