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OGRE
来自开放百科 - 灰狐
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OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. | OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes. | ||
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+ | Platform & 3D API support | ||
+ | *Direct3D and OpenGL support | ||
+ | *Windows (all major versions), Linux and Mac OSX support | ||
+ | *Builds on Visual C++ and Code::Blocks on Windows | ||
+ | *Builds on gcc 3+ on Linux / Mac OSX (using XCode) | ||
==Links== | ==Links== | ||
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==Powered by== | ==Powered by== | ||
*[[Vega Strike]] | *[[Vega Strike]] | ||
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+ | [[Category:3D]] | ||
+ | [[Category:OpenGL]] | ||
+ | [[Category:Direct3D]] |
2010年9月20日 (一) 09:52的最后版本
您可以在Wikipedia上了解到此条目的英文信息 OGRE Thanks, Wikipedia. |
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
Platform & 3D API support
- Direct3D and OpenGL support
- Windows (all major versions), Linux and Mac OSX support
- Builds on Visual C++ and Code::Blocks on Windows
- Builds on gcc 3+ on Linux / Mac OSX (using XCode)
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