欢迎大家赞助一杯啤酒🍺 我们准备了下酒菜:Formal mathematics/Isabelle/ML, Formal verification/Coq/ACL2, C++/F#/Lisp
Open Dynamics Engine
来自开放百科 - 灰狐
(版本间的差异)
(未显示1个用户的1个中间版本) | |||
第1行: | 第1行: | ||
+ | {{SeeWikipedia}} | ||
+ | |||
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. | ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools. | ||
http://ode.org | http://ode.org | ||
+ | |||
+ | [[Category:Game]] | ||
+ | [[Category:3D]] |
2010年9月20日 (一) 11:31的最后版本
![]() |
您可以在Wikipedia上了解到此条目的英文信息 Open Dynamics Engine Thanks, Wikipedia. |
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
分享您的观点