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WebGL
来自开放百科 - 灰狐
				
								
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==新闻==  | ==新闻==  | ||
<rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss>  | <rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss>  | ||
| + | |||
| + | ==与OpenGL ES的区别==  | ||
| + | WebGL 和 [[OpenGL ES]] 2.0 之间的[https://www.khronos.org/registry/webgl/specs/latest/#webgl_gl_differences 不同点]:  | ||
| + | *1.Buffer Object Binding  | ||
| + | *2.No Client Side Arrays  | ||
| + | *3.Buffer Offset and Stride Requirements  | ||
| + | *4.Enabled Vertex Attributes and Range Checking  | ||
| + | *5.Framebuffer Object Attachments  | ||
| + | *6.Pixel Storage Parameters  | ||
| + | *7.Reading Pixels Outside the Framebuffer  | ||
| + | *8.Stencil Separate Mask and Reference Value  | ||
| + | *9.Vertex Attribute Data Stride  | ||
| + | *10.Viewport Depth Range  | ||
| + | *11.Blending With Constant Color  | ||
| + | *12.Fixed point support  | ||
| + | *13.GLSL Constructs  | ||
| + | *14.Extension Queries  | ||
| + | *15.Implementation Color Read Format and Type  | ||
| + | *16.Compressed Texture Support  | ||
| + | *17.Maximum GLSL Identifier Name Limit  | ||
| + | *18.Characters Outside the GLSL Source Character Set  | ||
| + | *19.String Length Queries  | ||
==链接==  | ==链接==  | ||
2011年2月6日 (日) 08:20的版本
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您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. | 
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML 5 Canvas element as Document Object Model interfaces.
新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
与OpenGL ES的区别
- 1.Buffer Object Binding
 - 2.No Client Side Arrays
 - 3.Buffer Offset and Stride Requirements
 - 4.Enabled Vertex Attributes and Range Checking
 - 5.Framebuffer Object Attachments
 - 6.Pixel Storage Parameters
 - 7.Reading Pixels Outside the Framebuffer
 - 8.Stencil Separate Mask and Reference Value
 - 9.Vertex Attribute Data Stride
 - 10.Viewport Depth Range
 - 11.Blending With Constant Color
 - 12.Fixed point support
 - 13.GLSL Constructs
 - 14.Extension Queries
 - 15.Implementation Color Read Format and Type
 - 16.Compressed Texture Support
 - 17.Maximum GLSL Identifier Name Limit
 - 18.Characters Outside the GLSL Source Character Set
 - 19.String Length Queries
 
链接
<discussion>characters_max=300</discussion>
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