WebGL

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==新闻==
 
==新闻==
 
<rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss>
 
<rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss>
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==与OpenGL ES的区别==
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WebGL 和 [[OpenGL ES]] 2.0 之间的[https://www.khronos.org/registry/webgl/specs/latest/#webgl_gl_differences 不同点]:
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*1.Buffer Object Binding
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*2.No Client Side Arrays
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*3.Buffer Offset and Stride Requirements
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*4.Enabled Vertex Attributes and Range Checking
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*5.Framebuffer Object Attachments
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*6.Pixel Storage Parameters
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*7.Reading Pixels Outside the Framebuffer
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*8.Stencil Separate Mask and Reference Value
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*9.Vertex Attribute Data Stride
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*10.Viewport Depth Range
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*11.Blending With Constant Color
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*12.Fixed point support
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*13.GLSL Constructs
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*14.Extension Queries
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*15.Implementation Color Read Format and Type
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*16.Compressed Texture Support
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*17.Maximum GLSL Identifier Name Limit
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*18.Characters Outside the GLSL Source Character Set
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*19.String Length Queries
  
 
==链接==
 
==链接==

2011年2月6日 (日) 08:20的版本

Wikipedia-35x35.png 您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia.
Webgl 200px.gif

WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML 5 Canvas element as Document Object Model interfaces.

新闻

自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙

与OpenGL ES的区别

WebGL 和 OpenGL ES 2.0 之间的不同点

  • 1.Buffer Object Binding
  • 2.No Client Side Arrays
  • 3.Buffer Offset and Stride Requirements
  • 4.Enabled Vertex Attributes and Range Checking
  • 5.Framebuffer Object Attachments
  • 6.Pixel Storage Parameters
  • 7.Reading Pixels Outside the Framebuffer
  • 8.Stencil Separate Mask and Reference Value
  • 9.Vertex Attribute Data Stride
  • 10.Viewport Depth Range
  • 11.Blending With Constant Color
  • 12.Fixed point support
  • 13.GLSL Constructs
  • 14.Extension Queries
  • 15.Implementation Color Read Format and Type
  • 16.Compressed Texture Support
  • 17.Maximum GLSL Identifier Name Limit
  • 18.Characters Outside the GLSL Source Character Set
  • 19.String Length Queries

链接

Comment-32x32.png

<discussion>characters_max=300</discussion>

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