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WebGL
来自开放百科 - 灰狐
(版本间的差异)
小 (→新闻) |
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第7行: | 第7行: | ||
==新闻== | ==新闻== | ||
<rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss> | <rss>http://planet-webgl.org/atom.xml|short|date|max=10</rss> | ||
+ | |||
+ | ==与OpenGL ES的区别== | ||
+ | WebGL 和 [[OpenGL ES]] 2.0 之间的[https://www.khronos.org/registry/webgl/specs/latest/#webgl_gl_differences 不同点]: | ||
+ | *1.Buffer Object Binding | ||
+ | *2.No Client Side Arrays | ||
+ | *3.Buffer Offset and Stride Requirements | ||
+ | *4.Enabled Vertex Attributes and Range Checking | ||
+ | *5.Framebuffer Object Attachments | ||
+ | *6.Pixel Storage Parameters | ||
+ | *7.Reading Pixels Outside the Framebuffer | ||
+ | *8.Stencil Separate Mask and Reference Value | ||
+ | *9.Vertex Attribute Data Stride | ||
+ | *10.Viewport Depth Range | ||
+ | *11.Blending With Constant Color | ||
+ | *12.Fixed point support | ||
+ | *13.GLSL Constructs | ||
+ | *14.Extension Queries | ||
+ | *15.Implementation Color Read Format and Type | ||
+ | *16.Compressed Texture Support | ||
+ | *17.Maximum GLSL Identifier Name Limit | ||
+ | *18.Characters Outside the GLSL Source Character Set | ||
+ | *19.String Length Queries | ||
==链接== | ==链接== |
2011年2月6日 (日) 08:20的版本
您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. |
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML 5 Canvas element as Document Object Model interfaces.
新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
与OpenGL ES的区别
- 1.Buffer Object Binding
- 2.No Client Side Arrays
- 3.Buffer Offset and Stride Requirements
- 4.Enabled Vertex Attributes and Range Checking
- 5.Framebuffer Object Attachments
- 6.Pixel Storage Parameters
- 7.Reading Pixels Outside the Framebuffer
- 8.Stencil Separate Mask and Reference Value
- 9.Vertex Attribute Data Stride
- 10.Viewport Depth Range
- 11.Blending With Constant Color
- 12.Fixed point support
- 13.GLSL Constructs
- 14.Extension Queries
- 15.Implementation Color Read Format and Type
- 16.Compressed Texture Support
- 17.Maximum GLSL Identifier Name Limit
- 18.Characters Outside the GLSL Source Character Set
- 19.String Length Queries
链接
<discussion>characters_max=300</discussion>
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