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Unity
来自开放百科 - 灰狐
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==新闻== | ==新闻== | ||
+ | *[http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=20181 Unity与Facebook达成合作!帮助游戏开发者与6.5亿玩家更近一步] (2016.08) | ||
+ | *[http://forum.china.unity3d.com/thread-19655-1-1.html 仅在2016年第二季度,就有23.8万使用Unity引擎制作的游戏在17亿的独立设备上贡献了合计44亿的安装量。] (2016.07) | ||
*[https://blogs.unity3d.com/cn/2016/06/28/new-unity-store-is-live/ 新版Unity商店正式运营] (2016.06.28) | *[https://blogs.unity3d.com/cn/2016/06/28/new-unity-store-is-live/ 新版Unity商店正式运营] (2016.06.28) | ||
*[https://blogs.unity3d.com/cn/2016/04/01/unity-joins-the-net-foundation/ Unity正式加入.NET基金会] (2016.04.01) | *[https://blogs.unity3d.com/cn/2016/04/01/unity-joins-the-net-foundation/ Unity正式加入.NET基金会] (2016.04.01) | ||
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==版本== | ==版本== | ||
*[https://unity3d.com/cn/unity/roadmap Unity Roadmap] | *[https://unity3d.com/cn/unity/roadmap Unity Roadmap] | ||
− | *Unity 5.5 | + | *Unity 2017是Unity 5的继任者,它将进行大范围的优化和增加更多的功能,Unity承诺将进一步面向非程序员,为设计师和艺术家设计一系列功能。 |
− | *[http://blogs.unity3d.com/?p=39578 Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/WhatsNew54.html New in Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/ Unity 5.4 Manual] | + | *[http://forum.china.unity3d.com/thread-22251-1-1.html Unity 5.6 Beta版发布] [http://docs.unity3d.com/560/Documentation/Manual/ Unity 5.6 Manual] [http://docs.huihoo.com/unity/5.6 灰狐镜像文档] |
− | *[http://docs.unity3d.com/530/Documentation/Manual/WhatsNew53.html New in Unity 5.3] [http://docs.unity3d.com/530/Documentation/Manual/ Unity 5.3 Manual] | + | *[https://unity3d.com/cn/unity/whats-new/unity-5.5.0 Unity 5.5] [http://docs.unity3d.com/550/Documentation/Manual/ Unity 5.5 Manual] [http://docs.huihoo.com/unity/5.5 灰狐镜像文档] |
+ | *[http://blogs.unity3d.com/?p=39578 Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/WhatsNew54.html New in Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/ Unity 5.4 Manual] [http://docs.huihoo.com/unity/5.4 灰狐镜像文档] | ||
+ | *[http://docs.unity3d.com/530/Documentation/Manual/WhatsNew53.html New in Unity 5.3] [http://docs.unity3d.com/530/Documentation/Manual/ Unity 5.3 Manual] [http://docs.huihoo.com/unity/5.3 灰狐镜像文档] | ||
==指南== | ==指南== | ||
+ | 从一个例子开始你的Unity学习,获得 [https://github.com/unity3d-jp/unitychan-crs Unity-Chan "Candy Rock Star"] 项目。 | ||
+ | |||
+ | 打开项目Assets> Scenes> Main.unity,开始运行游戏。 | ||
+ | |||
+ | ==2D== | ||
+ | [http://docs.huihoo.com/unity/5.4/Documentation/en/Manual/Unity2D.html Unity 2D] | ||
==[[C Sharp|C#]]== | ==[[C Sharp|C#]]== | ||
*[http://wiki.unity3d.com/index.php/CSharp_Unity_Tutorial C# and Unity] | *[http://wiki.unity3d.com/index.php/CSharp_Unity_Tutorial C# and Unity] | ||
+ | |||
+ | ==IL2CPP== | ||
+ | *[https://zhuanlan.zhihu.com/p/20029506 用Unity做游戏,你需要深入了解一下IL2CPP] | ||
+ | *[https://zhuanlan.zhihu.com/p/19972689 Unity将来时:IL2CPP是什么] | ||
+ | *[https://zhuanlan.zhihu.com/p/19972666 Unity将来时:IL2CPP怎么用] | ||
+ | *[https://zhuanlan.zhihu.com/p/20063880 IL2CPP 深入讲解:代码生成之旅] | ||
+ | *[https://zhuanlan.zhihu.com/p/20207712 IL2CPP 深入讲解:泛型共享] | ||
+ | *[https://zhuanlan.zhihu.com/p/20167569 Unity深入讲解:方法调用介绍] | ||
==[[WebGL]]== | ==[[WebGL]]== | ||
[[image:unity-webgl.png]] | [[image:unity-webgl.png]] | ||
+ | *[https://zhuanlan.zhihu.com/p/19974794 Unity3D将来时:WebGL] | ||
+ | |||
+ | ==Shader== | ||
+ | *[https://github.com/QianMo/Awesome-Unity-Shader Awesome-Unity-Shader] | ||
+ | |||
+ | ==Unity Ads== | ||
+ | |||
+ | ==Unity Analytics== | ||
+ | |||
+ | ==Unity Cloud== | ||
+ | |||
+ | ==VR== | ||
+ | *[https://github.com/thestonefox/VRTK VRTK] Virtual Reality Toolkit | ||
+ | |||
+ | ==ARM== | ||
+ | [https://developer.arm.com/graphics/unity Unity at ARM] | ||
==项目== | ==项目== | ||
+ | [https://github.com/Unity-Technologies Unity Technologies @ GitHub] | ||
+ | *[https://github.com/Unity-Technologies/mono Unity's Fork] of [[Mono]] | ||
+ | *[https://github.com/Unity-Technologies/runtime Unity's Fork of the .NET Runtime] | ||
+ | *[https://github.com/QianMo/Awesome-Unity-Shader Awesome-Unity-Shader] 分享与收集炫酷的Unity3D Shader | ||
+ | *[https://github.com/thefuntastic/Unity3d-Finite-State-Machine Unity3d-Finite-State-Machine] | ||
+ | *[https://github.com/ScutGame/Scut Scut] [http://www.scutgame.com/ 官网] | ||
+ | *[https://github.com/InvertGames/uFrame-MVVM uFrame-MVVM] | ||
+ | *[https://github.com/kode80 kode80] | ||
*[https://github.com/unity3d-jp/AssetGraph AssetGraph] | *[https://github.com/unity3d-jp/AssetGraph AssetGraph] | ||
*[https://github.com/unity3d-jp/NVIDIAHairWorksIntegration NVIDIA Hair Works Integration] | *[https://github.com/unity3d-jp/NVIDIAHairWorksIntegration NVIDIA Hair Works Integration] | ||
*[https://github.com/unity3d-jp/FrameCapturer FrameCapturer] | *[https://github.com/unity3d-jp/FrameCapturer FrameCapturer] | ||
*[https://github.com/Microsoft/GalaxyExplorer Galaxy Explorer] | *[https://github.com/Microsoft/GalaxyExplorer Galaxy Explorer] | ||
+ | *[https://github.com/soomla/unity3d-store unity3d-store] SOOMLA's Store Module for Unity3d | ||
+ | *[https://github.com/mikelovesrobots/unity3d-console unity3d-console] | ||
+ | *[https://github.com/github-for-unity/Unity GitHub for Unity] | ||
==例子== | ==例子== | ||
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==[http://unity3d.com/cn/showcase/case-stories 案例]== | ==[http://unity3d.com/cn/showcase/case-stories 案例]== | ||
+ | *腾讯手游大多基于Unity3D构建,如:[http://pvp.qq.com/ 王者荣耀],并开源了[https://github.com/Tencent/xLua xLua]项目。 | ||
+ | *[http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=19378&highlight=Pok%C3%A9mon%2BGO Made With Unity|火爆全球的 精灵宝可梦Go(Pokémon go)] | ||
*[http://unity3d.com/cn/showcase/case-stories/hearthstone 炉石传说] | *[http://unity3d.com/cn/showcase/case-stories/hearthstone 炉石传说] | ||
− | *[http://blog.csdn.net/neil3d/article/details/39104329 | + | *[http://blog.csdn.net/neil3d/article/details/39104329 炉石传说架构设计赏析(1):游戏启动流程 ] |
− | *[http://blog.csdn.net/neil3d/article/details/39231541 | + | *[http://blog.csdn.net/neil3d/article/details/39231541 炉石传说架构设计赏析(2):Scene管理] |
− | *[http://blog.csdn.net/neil3d/article/details/39453291 | + | *[http://blog.csdn.net/neil3d/article/details/39453291 炉石传说架构设计赏析(3):Gameplay初探] |
− | *[http://blog.csdn.net/Neil3D/article/details/39580197 | + | *[http://blog.csdn.net/Neil3D/article/details/39580197 炉石传说架构设计赏析(4):Asset管理] |
− | *[http://blog.csdn.net/neil3d/article/details/39959217 | + | *[http://blog.csdn.net/neil3d/article/details/39959217 炉石传说架构设计赏析(5):卡牌&技能的静态数据组织] |
− | *[http://blog.csdn.net/Neil3D/article/details/40474045 | + | *[http://blog.csdn.net/Neil3D/article/details/40474045 炉石传说架构设计赏析(6):卡牌&技能数据的运行时组织] |
− | *[http://blog.csdn.net/Neil3D/article/details/41941055 | + | *[http://blog.csdn.net/Neil3D/article/details/41941055 炉石传说架构设计赏析(7):使用Google.ProtocolBuffers处理网络消息] |
+ | |||
+ | ==解决方案== | ||
+ | *[https://unity.com/cn/solutions/automotive-transportation Unity在汽车和运输领域的应用] | ||
+ | *[https://unity.com/cn/solutions/film 电影] | ||
==图集== | ==图集== | ||
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image:unity3d-chan-ball-roll.png|UnityChanBallRoll | image:unity3d-chan-ball-roll.png|UnityChanBallRoll | ||
image:unity3d-shooting-game.png|打飞机 | image:unity3d-shooting-game.png|打飞机 | ||
+ | image:Unity-Network-Layers-HLAPI.png|High Level API (HLAPI) | ||
+ | image:Unity-Remote-Actions.jpg|Remote Actions | ||
+ | image:Unity-Web-Request-Architecture.png|Web请求架构 | ||
+ | image:Unity-CPP-CSharp.png|C++ 和 C# | ||
+ | image:Unity-IL2CPP-Infrastructure.png|IL2CPP | ||
</gallery> | </gallery> | ||
==链接== | ==链接== | ||
*[http://www.unity3d.com/ Unity官网] | *[http://www.unity3d.com/ Unity官网] | ||
− | *http://wiki.unity3d.com | + | *[https://www.assetstore.unity3d.com/ Asset Store] |
+ | *[http://wiki.unity3d.com Unify Community Wiki] | ||
*[http://docs.unity3d.com/Manual/MonoDevelop.html MonoDevelop @ Unity] | *[http://docs.unity3d.com/Manual/MonoDevelop.html MonoDevelop @ Unity] | ||
+ | *[https://unity.mi.com/ Xiaomi - Unity Developer Portal] | ||
+ | *[http://docs.huihoo.com/unity/ Unity文档] | ||
+ | *[https://bitbucket.org/Unity-Technologies/ Unity Technologies @ Bitbucket] | ||
*[https://github.com/Unity-Technologies Unity Technologies @ GitHub] | *[https://github.com/Unity-Technologies Unity Technologies @ GitHub] | ||
*[https://github.com/unity3d-jp Unity Technologies Japan @ GitHub] | *[https://github.com/unity3d-jp Unity Technologies Japan @ GitHub] |
2022年3月30日 (三) 07:14的最后版本
您可以在Wikipedia上了解到此条目的英文信息 Unity Thanks, Wikipedia. |
Unity3D是一个用于创建诸如3D视频游戏、建筑可视化、实时三维动画等类型互动内容的综合型创作工具,是排名第一的移动游戏开发引擎。
MonoDevelop 是 Unity 的集成IDE环境。
目录 |
[编辑] 新闻
- Unity与Facebook达成合作!帮助游戏开发者与6.5亿玩家更近一步 (2016.08)
- 仅在2016年第二季度,就有23.8万使用Unity引擎制作的游戏在17亿的独立设备上贡献了合计44亿的安装量。 (2016.07)
- 新版Unity商店正式运营 (2016.06.28)
- Unity正式加入.NET基金会 (2016.04.01)
[编辑] 版本
- Unity Roadmap
- Unity 2017是Unity 5的继任者,它将进行大范围的优化和增加更多的功能,Unity承诺将进一步面向非程序员,为设计师和艺术家设计一系列功能。
- Unity 5.6 Beta版发布 Unity 5.6 Manual 灰狐镜像文档
- Unity 5.5 Unity 5.5 Manual 灰狐镜像文档
- Unity 5.4 New in Unity 5.4 Unity 5.4 Manual 灰狐镜像文档
- New in Unity 5.3 Unity 5.3 Manual 灰狐镜像文档
[编辑] 指南
从一个例子开始你的Unity学习,获得 Unity-Chan "Candy Rock Star" 项目。
打开项目Assets> Scenes> Main.unity,开始运行游戏。
[编辑] 2D
[编辑] C#
[编辑] IL2CPP
- 用Unity做游戏,你需要深入了解一下IL2CPP
- Unity将来时:IL2CPP是什么
- Unity将来时:IL2CPP怎么用
- IL2CPP 深入讲解:代码生成之旅
- IL2CPP 深入讲解:泛型共享
- Unity深入讲解:方法调用介绍
[编辑] WebGL
[编辑] Shader
[编辑] Unity Ads
[编辑] Unity Analytics
[编辑] Unity Cloud
[编辑] VR
- VRTK Virtual Reality Toolkit
[编辑] ARM
[编辑] 项目
- Unity's Fork of Mono
- Unity's Fork of the .NET Runtime
- Awesome-Unity-Shader 分享与收集炫酷的Unity3D Shader
- Unity3d-Finite-State-Machine
- Scut 官网
- uFrame-MVVM
- kode80
- AssetGraph
- NVIDIA Hair Works Integration
- FrameCapturer
- Galaxy Explorer
- unity3d-store SOOMLA's Store Module for Unity3d
- unity3d-console
- GitHub for Unity
[编辑] 例子
[编辑] 案例
- 腾讯手游大多基于Unity3D构建,如:王者荣耀,并开源了xLua项目。
- Made With Unity|火爆全球的 精灵宝可梦Go(Pokémon go)
- 炉石传说
- 炉石传说架构设计赏析(1):游戏启动流程
- 炉石传说架构设计赏析(2):Scene管理
- 炉石传说架构设计赏析(3):Gameplay初探
- 炉石传说架构设计赏析(4):Asset管理
- 炉石传说架构设计赏析(5):卡牌&技能的静态数据组织
- 炉石传说架构设计赏析(6):卡牌&技能数据的运行时组织
- 炉石传说架构设计赏析(7):使用Google.ProtocolBuffers处理网络消息
[编辑] 解决方案
[编辑] 图集
[编辑] 链接
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