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Open Dynamics Engine
来自开放百科 - 灰狐
(版本间的差异)
第6行: | 第6行: | ||
[[Category:Game]] | [[Category:Game]] | ||
+ | [[Category:3D]] |
2010年9月20日 (一) 11:31的最后版本
您可以在Wikipedia上了解到此条目的英文信息 Open Dynamics Engine Thanks, Wikipedia. |
ODE is an open source, high performance library for simulating rigid body dynamics. It is fully featured, stable, mature and platform independent with an easy to use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments and virtual creatures. It is currently used in many computer games, 3D authoring tools and simulation tools.
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