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OpenGL
来自开放百科 - 灰狐
(版本间的差异)
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OpenGL for Embedded Systems:[[OpenGL ES]] | OpenGL for Embedded Systems:[[OpenGL ES]] | ||
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+ | ==文档== | ||
+ | *[http://docs.huihoo.com/gputechconf/gtc2015/S5135-GPU-Driven-Large-Scene-Rendering-in-OpenGL.pdf GPU-Driven Large Scene Rendering in OpenGL] | ||
+ | *[http://docs.huihoo.com/gputechconf/gtc2015/S5314-Practical-Real-Time-Video-Rendering-with-Modern-OpenGL-and-GStreamer.pdf Practical Real-Time Video Rendering with Modern OpenGL and GStreamer] | ||
==链接== | ==链接== | ||
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*http://docs.huihoo.com/opengl/ | *http://docs.huihoo.com/opengl/ | ||
*[http://books.huihoo.org/vector-math-for-3d-computer-graphics/ Vector Math for 3D Computer Graphics] | *[http://books.huihoo.org/vector-math-for-3d-computer-graphics/ Vector Math for 3D Computer Graphics] | ||
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+ | [[category:openGL]] |
2015年3月29日 (日) 01:08的版本
您可以在Wikipedia上了解到此条目的英文信息 OpenGL Thanks, Wikipedia. |
OpenGL: The Industry's Foundation for High Performance Graphics
OpenGL for Embedded Systems:OpenGL ES
文档
- GPU-Driven Large Scene Rendering in OpenGL
- Practical Real-Time Video Rendering with Modern OpenGL and GStreamer
链接
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