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MonoGame
来自开放百科 - 灰狐
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MonoGame 是一个Microsoft's XNA 4 APIs的[[OpenGL]]开源实现,开发者可使用它构建运行在 [[Android]], [[iPhone]], iPad, [[Mac OS X]], Linux 和 PlayStation Suite、Windows Metro上的游戏,可重用所有运行在Xbox 360 或 [[Windows Phone]] 7上的XNA代码。 | MonoGame 是一个Microsoft's XNA 4 APIs的[[OpenGL]]开源实现,开发者可使用它构建运行在 [[Android]], [[iPhone]], iPad, [[Mac OS X]], Linux 和 PlayStation Suite、Windows Metro上的游戏,可重用所有运行在Xbox 360 或 [[Windows Phone]] 7上的XNA代码。 | ||
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+ | ==简介== | ||
+ | |||
+ | ==指南== | ||
+ | |||
+ | ==案例== | ||
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+ | ==图集== | ||
==链接== | ==链接== | ||
*[https://github.com/mono/MonoGame MonoGame @ GitHub] | *[https://github.com/mono/MonoGame MonoGame @ GitHub] | ||
*[https://github.com/CartBlanche/MonoGame-Samples MonoGame-Samples] | *[https://github.com/CartBlanche/MonoGame-Samples MonoGame-Samples] | ||
+ | *[https://software.intel.com/zh-cn/articles/developing-games-with-monogame 使用 MonoGame 开发游戏] | ||
*[http://monogame.codeplex.com/ MonoGame @ CodePlex] | *[http://monogame.codeplex.com/ MonoGame @ CodePlex] | ||
*[http://blogs.msdn.com/b/tarawalker/archive/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation.aspx Part 1: Overview, Installation, MonoGame 3.0 Project Creation] | *[http://blogs.msdn.com/b/tarawalker/archive/2012/12/04/windows-8-game-development-using-c-xna-and-monogame-3-0-building-a-shooter-game-walkthrough-part-1-overview-installation-monogame-3-0-project-creation.aspx Part 1: Overview, Installation, MonoGame 3.0 Project Creation] |
2017年1月19日 (四) 10:34的版本
MonoGame 是一个Microsoft's XNA 4 APIs的OpenGL开源实现,开发者可使用它构建运行在 Android, iPhone, iPad, Mac OS X, Linux 和 PlayStation Suite、Windows Metro上的游戏,可重用所有运行在Xbox 360 或 Windows Phone 7上的XNA代码。
目录 |
简介
指南
案例
图集
链接
- MonoGame @ GitHub
- MonoGame-Samples
- 使用 MonoGame 开发游戏
- MonoGame @ CodePlex
- Part 1: Overview, Installation, MonoGame 3.0 Project Creation
- Part 2: Creating the Shooter/Player Asset of the Game
- Part 3: Updating Graphics using Content Pipeline with MonoGame
- Part 4: Adding and Processing Player (User) Input
- Part 5: Animating the Player/Ship and Creating a Parallaxing Background
- Part 6: Creating Enemies and Detecting Collisions
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