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Cocos2d
来自开放百科 - 灰狐
(版本间的差异)
小 (→链接) |
小 (→功能) |
||
第15行: | 第15行: | ||
*内置Python解析器: For debugging purposes | *内置Python解析器: For debugging purposes | ||
*BSD 许可: Just use it | *BSD 许可: Just use it | ||
− | * | + | *基于[[Pyglet]]: No external dependencies |
− | * | + | *基于[[OpenGL]]: Hardware Acceleration |
==链接== | ==链接== |
2011年6月14日 (二) 03:58的版本
您可以在Wikipedia上了解到此条目的英文信息 Cocos2d Thanks, Wikipedia. |
Cocos2d 是一个开源的 2D 游戏框架。它有两个版本:一个用 Python 编写,另一个用 Objective-C 编写面向 iOS 应用.
功能
- 流控制: Manage the flow control between different scenes in an easy way
- 精灵(Sprites): Fast and easy sprites
- 行为: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
- 效果: Effects like waves, twirl, lens and much more
- Tiled Maps: Support for rectangular and hexagonal tiled maps
- 转换: Move from scene to scene with style
- 菜单: Built in classes to create menus
- 文本描述: Label and HTMLLabel with action support
- 文档: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
- 内置Python解析器: For debugging purposes
- BSD 许可: Just use it
- 基于Pyglet: No external dependencies
- 基于OpenGL: Hardware Acceleration
链接
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