欢迎大家赞助一杯啤酒🍺 我们准备了下酒菜:Formal mathematics/Isabelle/ML, Formal verification/Coq/ACL2, C++/F#/Lisp
WebGL
来自开放百科 - 灰狐
您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. |
WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES 2.0, exposed through the HTML 5 Canvas element as Document Object Model interfaces.
新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
与OpenGL ES的区别
- 1.Buffer Object Binding
- 2.No Client Side Arrays
- 3.Buffer Offset and Stride Requirements
- 4.Enabled Vertex Attributes and Range Checking
- 5.Framebuffer Object Attachments
- 6.Pixel Storage Parameters
- 7.Reading Pixels Outside the Framebuffer
- 8.Stencil Separate Mask and Reference Value
- 9.Vertex Attribute Data Stride
- 10.Viewport Depth Range
- 11.Blending With Constant Color
- 12.Fixed point support
- 13.GLSL Constructs
- 14.Extension Queries
- 15.Implementation Color Read Format and Type
- 16.Compressed Texture Support
- 17.Maximum GLSL Identifier Name Limit
- 18.Characters Outside the GLSL Source Character Set
- 19.String Length Queries
链接
<discussion>characters_max=300</discussion>
分享您的观点