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WebGL
来自开放百科 - 灰狐
您可以在Wikipedia上了解到此条目的英文信息 WebGL Thanks, Wikipedia. |
WebGL 是免授权费的,跨平台的应用程序接口API,它将OpenGL ES 2.0作为在HTML网页内的3D绘图环境,作为低级别文档对象模型接口开放。它使用OpenGL渲染语言GLSL ES,并可被整洁地与其他3D内容上层或下层的网页内容捆绑。它是使用JavaScript编程开发语言开发适合动态3D网页应用的理想工具,并已被主流互联网浏览器集成。exposed through the HTML 5 Canvas element as Document Object Model interfaces.
新闻
自http://planet-webgl.org/atom.xml加载RSS失败或RSS源被墙
与OpenGL ES的区别
- 1.Buffer Object Binding
- 2.No Client Side Arrays
- 3.Buffer Offset and Stride Requirements
- 4.Enabled Vertex Attributes and Range Checking
- 5.Framebuffer Object Attachments
- 6.Pixel Storage Parameters
- 7.Reading Pixels Outside the Framebuffer
- 8.Stencil Separate Mask and Reference Value
- 9.Vertex Attribute Data Stride
- 10.Viewport Depth Range
- 11.Blending With Constant Color
- 12.Fixed point support
- 13.GLSL Constructs
- 14.Extension Queries
- 15.Implementation Color Read Format and Type
- 16.Compressed Texture Support
- 17.Maximum GLSL Identifier Name Limit
- 18.Characters Outside the GLSL Source Character Set
- 19.String Length Queries
链接
<discussion>characters_max=300</discussion>
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