Cocos2d

来自开放百科 - 灰狐
(版本间的差异)
跳转到: 导航, 搜索
(链接)
第2行: 第2行:
  
 
Cocos2d 是一个开源的 [[2D]] 游戏框架。它有两个版本:一个用 [[Python]] 编写,另一个用 [[Objective-C]] 编写面向 [[iOS]] 应用.
 
Cocos2d 是一个开源的 [[2D]] 游戏框架。它有两个版本:一个用 [[Python]] 编写,另一个用 [[Objective-C]] 编写面向 [[iOS]] 应用.
 +
 +
==功能==
 +
*流控制: Manage the flow control between different scenes in an easy way
 +
*精灵(Sprites): Fast and easy sprites
 +
*行为: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
 +
*效果: Effects like waves, twirl, lens and much more
 +
*Tiled Maps: Support for rectangular and hexagonal tiled maps
 +
*转换: Move from scene to scene with style
 +
*菜单: Built in classes to create menus
 +
*文本描述: Label and HTMLLabel with action support
 +
*文档: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
 +
*内置Python解析器: For debugging purposes
 +
*BSD 许可: Just use it
 +
*基于Pyglet: No external dependencies
 +
*基于OpenGL: Hardware Acceleration
  
 
==链接==
 
==链接==

2011年6月14日 (二) 03:50的版本

Wikipedia-35x35.png 您可以在Wikipedia上了解到此条目的英文信息 Cocos2d Thanks, Wikipedia.

Cocos2d 是一个开源的 2D 游戏框架。它有两个版本:一个用 Python 编写,另一个用 Objective-C 编写面向 iOS 应用.

功能

  • 流控制: Manage the flow control between different scenes in an easy way
  • 精灵(Sprites): Fast and easy sprites
  • 行为: Just tell sprites what you want them to do. Composable actions like move, rotate, scale and much more
  • 效果: Effects like waves, twirl, lens and much more
  • Tiled Maps: Support for rectangular and hexagonal tiled maps
  • 转换: Move from scene to scene with style
  • 菜单: Built in classes to create menus
  • 文本描述: Label and HTMLLabel with action support
  • 文档: Programming Guide + API Reference + Video Tutorials + Lots of simple tests showing how to use it
  • 内置Python解析器: For debugging purposes
  • BSD 许可: Just use it
  • 基于Pyglet: No external dependencies
  • 基于OpenGL: Hardware Acceleration

链接

分享您的观点
个人工具
名字空间

变换
操作
导航
工具箱