Unity

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==新闻==
 
==新闻==
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*[http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=20181 Unity与Facebook达成合作!帮助游戏开发者与6.5亿玩家更近一步] (2016.08)
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*[http://forum.china.unity3d.com/thread-19655-1-1.html 仅在2016年第二季度,就有23.8万使用Unity引擎制作的游戏在17亿的独立设备上贡献了合计44亿的安装量。] (2016.07)
 
*[https://blogs.unity3d.com/cn/2016/06/28/new-unity-store-is-live/ 新版Unity商店正式运营] (2016.06.28)
 
*[https://blogs.unity3d.com/cn/2016/06/28/new-unity-store-is-live/ 新版Unity商店正式运营] (2016.06.28)
 
*[https://blogs.unity3d.com/cn/2016/04/01/unity-joins-the-net-foundation/ Unity正式加入.NET基金会] (2016.04.01)
 
*[https://blogs.unity3d.com/cn/2016/04/01/unity-joins-the-net-foundation/ Unity正式加入.NET基金会] (2016.04.01)
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==版本==
 
==版本==
 
*[https://unity3d.com/cn/unity/roadmap Unity Roadmap]
 
*[https://unity3d.com/cn/unity/roadmap Unity Roadmap]
*Unity 5.5
+
*Unity 2017是Unity 5的继任者,它将进行大范围的优化和增加更多的功能,Unity承诺将进一步面向非程序员,为设计师和艺术家设计一系列功能。
*[http://blogs.unity3d.com/?p=39578 Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/WhatsNew54.html New in Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/ Unity 5.4 Manual]
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*[http://forum.china.unity3d.com/thread-22251-1-1.html Unity 5.6 Beta版发布] [http://docs.unity3d.com/560/Documentation/Manual/ Unity 5.6 Manual] [http://docs.huihoo.com/unity/5.6 灰狐镜像文档]
*[http://docs.unity3d.com/530/Documentation/Manual/WhatsNew53.html New in Unity 5.3] [http://docs.unity3d.com/530/Documentation/Manual/ Unity 5.3 Manual]
+
*[https://unity3d.com/cn/unity/whats-new/unity-5.5.0 Unity 5.5] [http://docs.unity3d.com/550/Documentation/Manual/ Unity 5.5 Manual] [http://docs.huihoo.com/unity/5.5 灰狐镜像文档]
 +
*[http://blogs.unity3d.com/?p=39578 Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/WhatsNew54.html New in Unity 5.4] [http://docs.unity3d.com/540/Documentation/Manual/ Unity 5.4 Manual] [http://docs.huihoo.com/unity/5.4 灰狐镜像文档]
 +
*[http://docs.unity3d.com/530/Documentation/Manual/WhatsNew53.html New in Unity 5.3] [http://docs.unity3d.com/530/Documentation/Manual/ Unity 5.3 Manual] [http://docs.huihoo.com/unity/5.3 灰狐镜像文档]
  
 
==指南==
 
==指南==
 +
从一个例子开始你的Unity学习,获得 [https://github.com/unity3d-jp/unitychan-crs Unity-Chan "Candy Rock Star"] 项目。
 +
 +
打开项目Assets> Scenes> Main.unity,开始运行游戏。
 +
 +
==2D==
 +
[http://docs.huihoo.com/unity/5.4/Documentation/en/Manual/Unity2D.html Unity 2D]
  
 
==[[C Sharp|C#]]==
 
==[[C Sharp|C#]]==
 
*[http://wiki.unity3d.com/index.php/CSharp_Unity_Tutorial C# and Unity]
 
*[http://wiki.unity3d.com/index.php/CSharp_Unity_Tutorial C# and Unity]
 +
 +
==IL2CPP==
 +
*[https://zhuanlan.zhihu.com/p/20029506 用Unity做游戏,你需要深入了解一下IL2CPP]
 +
*[https://zhuanlan.zhihu.com/p/19972689 Unity将来时:IL2CPP是什么]
 +
*[https://zhuanlan.zhihu.com/p/19972666 Unity将来时:IL2CPP怎么用]
 +
*[https://zhuanlan.zhihu.com/p/20063880 IL2CPP 深入讲解:代码生成之旅]
 +
*[https://zhuanlan.zhihu.com/p/20207712 IL2CPP 深入讲解:泛型共享]
 +
*[https://zhuanlan.zhihu.com/p/20167569 Unity深入讲解:方法调用介绍]
  
 
==[[WebGL]]==
 
==[[WebGL]]==
 
[[image:unity-webgl.png]]
 
[[image:unity-webgl.png]]
 +
*[https://zhuanlan.zhihu.com/p/19974794 Unity3D将来时:WebGL]
 +
 +
==Shader==
 +
*[https://github.com/QianMo/Awesome-Unity-Shader Awesome-Unity-Shader]
 +
 +
==Unity Ads==
 +
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==Unity Analytics==
 +
 +
==Unity Cloud==
 +
 +
==VR==
 +
*[https://github.com/thestonefox/VRTK VRTK] Virtual Reality Toolkit
 +
 +
==ARM==
 +
[https://developer.arm.com/graphics/unity Unity at ARM]
  
 
==项目==
 
==项目==
 +
[https://github.com/Unity-Technologies Unity Technologies @ GitHub]
 +
*[https://github.com/Unity-Technologies/mono Unity's Fork] of [[Mono]]
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*[https://github.com/Unity-Technologies/runtime Unity's Fork of the .NET Runtime]
 +
*[https://github.com/QianMo/Awesome-Unity-Shader Awesome-Unity-Shader] 分享与收集炫酷的Unity3D Shader
 +
*[https://github.com/thefuntastic/Unity3d-Finite-State-Machine Unity3d-Finite-State-Machine]
 +
*[https://github.com/ScutGame/Scut Scut] [http://www.scutgame.com/ 官网]
 +
*[https://github.com/InvertGames/uFrame-MVVM uFrame-MVVM]
 +
*[https://github.com/kode80 kode80]
 
*[https://github.com/unity3d-jp/AssetGraph AssetGraph]
 
*[https://github.com/unity3d-jp/AssetGraph AssetGraph]
 
*[https://github.com/unity3d-jp/NVIDIAHairWorksIntegration NVIDIA Hair Works Integration]
 
*[https://github.com/unity3d-jp/NVIDIAHairWorksIntegration NVIDIA Hair Works Integration]
 
*[https://github.com/unity3d-jp/FrameCapturer FrameCapturer]
 
*[https://github.com/unity3d-jp/FrameCapturer FrameCapturer]
 
*[https://github.com/Microsoft/GalaxyExplorer Galaxy Explorer]
 
*[https://github.com/Microsoft/GalaxyExplorer Galaxy Explorer]
 +
*[https://github.com/soomla/unity3d-store unity3d-store] SOOMLA's Store Module for Unity3d
 +
*[https://github.com/mikelovesrobots/unity3d-console unity3d-console]
 +
*[https://github.com/github-for-unity/Unity GitHub for Unity]
  
 
==例子==
 
==例子==
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==[http://unity3d.com/cn/showcase/case-stories 案例]==
 
==[http://unity3d.com/cn/showcase/case-stories 案例]==
 +
*腾讯手游大多基于Unity3D构建,如:[http://pvp.qq.com/ 王者荣耀],并开源了[https://github.com/Tencent/xLua xLua]项目。
 +
*[http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=19378&highlight=Pok%C3%A9mon%2BGO Made With Unity|火爆全球的 精灵宝可梦Go(Pokémon go)]
 
*[http://unity3d.com/cn/showcase/case-stories/hearthstone 炉石传说]
 
*[http://unity3d.com/cn/showcase/case-stories/hearthstone 炉石传说]
*[http://blog.csdn.net/neil3d/article/details/39104329 《炉石传说》架构设计赏析(1):游戏启动流程 ]
+
*[http://blog.csdn.net/neil3d/article/details/39104329 炉石传说架构设计赏析(1):游戏启动流程 ]
*[http://blog.csdn.net/neil3d/article/details/39231541 《炉石传说》架构设计赏析(2):Scene管理]
+
*[http://blog.csdn.net/neil3d/article/details/39231541 炉石传说架构设计赏析(2):Scene管理]
*[http://blog.csdn.net/neil3d/article/details/39453291 《炉石传说》架构设计赏析(3):Gameplay初探]
+
*[http://blog.csdn.net/neil3d/article/details/39453291 炉石传说架构设计赏析(3):Gameplay初探]
*[http://blog.csdn.net/Neil3D/article/details/39580197 《炉石传说》架构设计赏析(4):Asset管理]
+
*[http://blog.csdn.net/Neil3D/article/details/39580197 炉石传说架构设计赏析(4):Asset管理]
*[http://blog.csdn.net/neil3d/article/details/39959217 《炉石传说》架构设计赏析(5):卡牌&技能的静态数据组织]
+
*[http://blog.csdn.net/neil3d/article/details/39959217 炉石传说架构设计赏析(5):卡牌&技能的静态数据组织]
*[http://blog.csdn.net/Neil3D/article/details/40474045 《炉石传说》架构设计赏析(6):卡牌&技能数据的运行时组织]
+
*[http://blog.csdn.net/Neil3D/article/details/40474045 炉石传说架构设计赏析(6):卡牌&技能数据的运行时组织]
*[http://blog.csdn.net/Neil3D/article/details/41941055 《炉石传说》架构设计赏析(7):使用Google.ProtocolBuffers处理网络消息]
+
*[http://blog.csdn.net/Neil3D/article/details/41941055 炉石传说架构设计赏析(7):使用Google.ProtocolBuffers处理网络消息]
 +
 
 +
==解决方案==
 +
*[https://unity.com/cn/solutions/automotive-transportation Unity在汽车和运输领域的应用]
 +
*[https://unity.com/cn/solutions/film 电影]
  
 
==图集==
 
==图集==
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image:unity3d-chan-ball-roll.png|UnityChanBallRoll
 
image:unity3d-chan-ball-roll.png|UnityChanBallRoll
 
image:unity3d-shooting-game.png|打飞机
 
image:unity3d-shooting-game.png|打飞机
 +
image:Unity-Network-Layers-HLAPI.png|High Level API (HLAPI)
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image:Unity-Remote-Actions.jpg|Remote Actions
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image:Unity-Web-Request-Architecture.png|Web请求架构
 +
image:Unity-CPP-CSharp.png|C++ 和 C#
 +
image:Unity-IL2CPP-Infrastructure.png|IL2CPP
 
</gallery>
 
</gallery>
  
 
==链接==
 
==链接==
 
*[http://www.unity3d.com/ Unity官网]
 
*[http://www.unity3d.com/ Unity官网]
*http://wiki.unity3d.com [Unify Community Wiki]
+
*[https://www.assetstore.unity3d.com/ Asset Store]
 +
*[http://wiki.unity3d.com Unify Community Wiki]
 
*[http://docs.unity3d.com/Manual/MonoDevelop.html MonoDevelop @ Unity]
 
*[http://docs.unity3d.com/Manual/MonoDevelop.html MonoDevelop @ Unity]
 +
*[https://unity.mi.com/ Xiaomi - Unity Developer Portal]
 +
*[http://docs.huihoo.com/unity/ Unity文档]
 +
*[https://bitbucket.org/Unity-Technologies/ Unity Technologies @ Bitbucket]
 
*[https://github.com/Unity-Technologies Unity Technologies @ GitHub]
 
*[https://github.com/Unity-Technologies Unity Technologies @ GitHub]
 
*[https://github.com/unity3d-jp Unity Technologies Japan @ GitHub]
 
*[https://github.com/unity3d-jp Unity Technologies Japan @ GitHub]

2022年3月30日 (三) 07:14的最后版本

Wikipedia-35x35.png 您可以在Wikipedia上了解到此条目的英文信息 Unity Thanks, Wikipedia.

Unity3D是一个用于创建诸如3D视频游戏、建筑可视化、实时三维动画等类型互动内容的综合型创作工具,是排名第一的移动游戏开发引擎。

MonoDevelop 是 Unity 的集成IDE环境。

目录

[编辑] 新闻

[编辑] 版本

[编辑] 指南

从一个例子开始你的Unity学习,获得 Unity-Chan "Candy Rock Star" 项目。

打开项目Assets> Scenes> Main.unity,开始运行游戏。

[编辑] 2D

Unity 2D

[编辑] C#

[编辑] IL2CPP

[编辑] WebGL

Unity-webgl.png

[编辑] Shader

[编辑] Unity Ads

[编辑] Unity Analytics

[编辑] Unity Cloud

[编辑] VR

  • VRTK Virtual Reality Toolkit

[编辑] ARM

Unity at ARM

[编辑] 项目

Unity Technologies @ GitHub

[编辑] 例子

[编辑] 案例

[编辑] 解决方案

[编辑] 图集

[编辑] 链接

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